CTF Season 2
3v3 CTF Rules- Map: a game played on a map
- Match: 2 maps, 3 if needed.
- Round: All the Matches played in 1 week of competition.
Tournament Registration:
Read through all these rules before registration, Admins are not liable if you haven't read the rules.
To register, post your team #here#
On registration, your team must vote for maps they want in the map pool. Vote in a "3,2,1" format, where '3' is your highest preference, and '1' is your lowest. You may vote for any map on the AussieNexers servers.
Example Vote - prae 3:moonstone, 2:runningmanctf, 1:soylentctf_v1r7
Maps:
vectorwars1r7, soylentctf_v1r7, moonstone, dance, hydronexb4, gasolinepowered, mIKEctf2, dm_castle, cu3ctf1_nex_r1
MAKE SURE you have all these maps at the START of the tournament. You can download them all from our servers. A link will be made available closer to the tournament starting.
Teams:
A team is comprised of anywhere up to and including 5 members. Each week, 3 players will be able to play in the Match. No mid-match substitutions will be allowed.
Team members must be from Australia or New Zealand.
ALL Team members must be registered to the AussieNexers website.
Tournament Match Structure:
Teams will be arranged into one Ladder, playing every other team once.
There may be byes depending on the number of teams.
The top 4 teams will progress to a single elimination finals set.
Ties for Placings in the Group Stages:
Ties will be decided on:
- a) For and Against
Match Scheduling:
You must have started your match before 9pm on the date given in your schedule.
Teams are required to organise their matches during the week of the round (sunday to sunday).
Turn up to your games on time, and don't make others wait.
Your Team will be disqualified from your match if no member arrives within 20 minutes of the scheduled match time.
Team and Player Names:
You must play with your registered name. Failing to do so risks disqualification.
Sportsmanship:
A common sense level of respect to all players must be shown at all times. Inappropriate behaviour will not be tolerated. It is at the discretion of a tourney admin to act upon violators, or exhibitors of poor behaviour.
Game Servers:
All matches are to be played on the Aussienexers Tourney Servers. (In the unlikely event of technical difficulties, tournament administrators may negotiate a foreign server to play on).
Forfeits:
If no match is played, the team that has:
- a) Shown up at the scheduled time
- b) If no scheduled time, shown up at 9PM on the given Deadline Sunday will be declared the winner.
The Forfeit winner receives the For and Against gained from their last win. If no wins have been previously attained, they receive the average For and Against gained for the respective round.
Before a Match:
Each team selects one map from the map pool 1 week before their match deadline, before 10pm. If you do not choose a map, a random map will be selected for you.
3 random maps that have not been picked as primary maps in the respective round will be the 'decider pool'. If a decider is required each team will eliminate 1 map. The remaining map will be the deciding map.
During a Match:
Warmup will be limited to 5 minutes per game.
Bantering the other team will result in all players being muted (bar say_team)
In the case of a tied game, overtime will be added one minute at a time, until a winner is decided.
Only 3 players are allowed to play in a match, there will be no substitutions during, or between maps.
*NOTE: Demos will be automatically taken of your match. They will be placed on the AussieNexers tourney website.
Following a Match:
You have until the following Monday 8:30pm to dispute a match.
In the case of a disputed score or other allegation demos and screenshots will be used BY ADMINS to determine the outcome.
Cheating:
Cheating includes but is not limited to aimbotting, exploiting map leakages or bugs, use of the defer command and listening to official broadcasts of games. If any of this occurs you will risk elimination from the tournament at the discretion of tourney admins.